Ship of Magic

Robin Hobb

Book 1 of The Liveship Traders

Language: English

Publisher: Spectra

Published: Mar 1, 1998

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Pages: 923

Description:

Robin Hobb's acclaimed Farseer trilogy-- Assassin's Apprentice, Royal Assassin, and Assassin's Quest-- wove a spellbinding tale of magic, passion, and glory. Now, in the first book of a new trilogy set in the same world, she tells the magnificent story of a proud seafaring clan and the enchanted ships that carry them on far-flung, ferocious tides....

Not far from the Six Duchies lies Bingtown, hub of exotic trade and home to a merchant nobility famed for its liveships--rare vessels carved from wizardwood, which ripens magically into sentient awareness. Bingtown's Old Traders, their wealth eroded by northern wars and the rapacity of southern pirates, now face an influx of upstart merchants who bring change to a complex society.

The Vestrit family's only hope of renewed prosperity is the Vivacia, a liveship they have nurtured for three generations. Now, as old Captain Vestrit lies dying in Bingtown, the Vivacia cuts homeward through the waves, about to quicken into a living being. The ship carries Vestrit's daughter Althea and the conniving son-in-law he has named as the Vivacia 's next captain.

But lovely, wild-spirited Althea, sailing the Vivacia with her father since childhood and sharing its half-awakened memories and ocean secrets, has bonded with the ship in her deepest soul. Joined by Brashen--her father's first mate, now demoted by the Vivacia 's new commander--she will stop at nothing in a bitter quest to claim its captaincy.

Meanwhile, in the rocky cays known as the Pirate Isles, a ruthless man lusts after his own kind of power. The pirate captain Kennit, in his scheme to be king of this outlaw realm, has vowed that he will wrest a liveship from its owners and turn it to his own use. His twisted ambition will bring him into a strange partnership with a boy-priest turned seaman--and into violent conflict with the wizardwood magic of Althea and Brashen.

From the peculiar magic realm of the Others to the bawdy, raucous lair of the pirates, Ship of Magic sweeps a dazzling cast of characters into an epic of terrible beauty and mysterious sorcery.

Amazon.com Review

Robin Hobb, author of the Farseer trilogy, has returned to that world for a new series. Ship of Magic is a sea tale, reminiscent of Moby Dick and Patrick O'Brian's Aubrey/Maturin series in its details of shipboard life. It is also a fantasy adventure with sea serpents, pirates, and all sorts of magic. The liveships have distinct personalities and partner with specific people, somewhat like Anne McCaffrey's Brain ships and their Brawns, though these are trading ships and have full crews.

Hobb has peopled the book with many wonderfully developed characters. Most of the primary ones are members of the Vestritts, an Old Trader family which owns the liveship Vivacia. Their stories are intercut with those of Kennit, the ambitious pirate Brashen, the disinherited scion of another family who served on the Vestritt's ship, and Paragon , an old liveship abandoned and believed mad. The sentient sea serpents have their own story hinted at, as well.

Though Ship of Magic is full of action, none of the plotlines get resolved in this book. Readers who resent being left with many questions and few answers after almost 700 pages should think twice before starting, or wait until the rest of the series is out so that their suspense won't be too prolonged. But Hobb's writing draws you in and makes you care desperately about what will happen next, the mark of a terrific storyteller. --Nona Vero

From Library Journal

The untimely death of Old Trader Ephron Vestrit deprives his daughter Althea of her inheritance and places her ambitious brother-in-law Kyle in command of the live ship Viveca and the family fortunes. The author of the Farseer trilogy (Assassin's Apprentice, LJ 3/15/95; Royal Assassin, Bantam, 1996; Assassin's Quest, Bantam, 1997) launches a new series set in a world of sentient ships, merchant traders, ruthless pirates, dangerous treasures, seagoing dragons, and a mysterious elder race. Hobb excels in depicting complex characters; even her villains command respect, if not sympathy, for their actions. Most libraries should purchase this exotic, nonstandard fantasy.
Copyright 1998 Reed Business Information, Inc.

From Booklist

Hobb follows the well-received Farseer trilogy ( Assassin's Apprentice [1995], Royal Assassin [1996], Assassin's Quest ) with the first volume in what promises to be a truly extraordinary saga, The Liveship Traders. The basic concept is that, in Bingtown, ships built of wizardwood become sentient beings after three generations of their owning families have died aboard them--sentient but not docile. When Althea Vestrit is driven off her family's liveship Vivacia by her ruthless brother-in-law, trouble soon swarms thick and fast. She has to disguise herself as a boy to get back to sea, Vivacia is menaced by the pirate Captain Kennit, the Vestrit family's debts and pubescent daughter Malta threaten to create yet more problems, and Althea's nephew Wintrow is virtually kidnapped from the priesthood of Sa to become a sailor with little more status than a slave. Hobb makes the plot complex but doesn't let it become convoluted, sees to it that the characterizations are consistently superb, and animates everything with love for and knowledge of the sea. If Patrick O'Brian were to turn to writing high fantasy, he might produce something like this. Kudos to the author and encore! Roland Green

From Kirkus Reviews

First of a new fantasy series entitled The Liveship Traders, set on the same world as Hobb's stunning trilogy (concluded with Assassin's Quest, 1997) but otherwise unconnected. The trading ship Vivacia, owned and captained by Ephron Vestrit out of Bingtown, is constructed of wizardwood: Once three generations of Vestrits have died aboard, the wizardwood will ``quicken,'' become sentient and self-aware, embodied in its moving, talking figurehead. Two previous Vestrits have passed on; now Ephron lies dying, having turned over the captaincy to his arrogant and inexperience son-in-law Kyle Haven and not to his natural successor, sea-wise daughter Althea. Kyle in turn sends for his son Wintrow, whom he gave to be a priest of Sa and who wants only to remain at his monastery. Ephron dies, Vivacia quickens, and she befriends Wintrow. Kyle banishes Althea, sets about brutally training the reluctant Wintrow, and arranges to carry slaves. Meanwhile, the pirate captain Kennit nurses ambitions of capturing a liveship; some intelligent sea serpents have their own agenda; Ephron's widow Ronica must repay a crippling debt to the Rain Wild magicians, endangering her other daughter, the headstrong Malta; and Althea schemes to recover her ship. Plenty of promising ideas and material, but heavily padded and with utterly inconclusive plotlines: Hobb has succumbed to Doorstopper Syndrome, an apparently incurable malady characterized by bloat, irresolution, logorrhea, and brake failure. -- Copyright ©1998, Kirkus Associates, LP. All rights reserved.

From the Publisher

Praise for the Farseer trilogy by Robin Hobb:

Assassin's Apprentice
"A richly detailed debut. Highly recommended."
--Melanie Rawn

"A gleaming debut in the crowded field of epic fantasies and Arthurian romances."
--Publishers Weekly

Royal Assassin
"Hobb continues to revitalize a genre that often seems all too generic."
--Locus

"I've been waiting for this one ever since last spring.... The Farseer saga is destined for greatness--a must-read for every devotee of epic fantasy."
--Sense of Wonder

Assassin's Quest
"An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama."
--Kirkus Reviews (starred review)

"This is fantasy as it ought to be written."
--George R.R. Martin

From the Inside Flap

acclaimed Farseer trilogy-- Assassin's Apprentice, Royal Assassin, and Assassin's Quest-- wove a spellbinding tale of magic, passion, and glory. Now, in the first book of a new trilogy set in the same world, she tells the magnificent story of a proud seafaring clan and the enchanted ships that carry them on far-flung, ferocious tides....

Not far from the Six Duchies lies Bingtown, hub of exotic trade and home to a merchant nobility famed for its liveships--rare vessels carved from wizardwood, which ripens magically into sentient awareness. Bingtown's Old Traders, their wealth eroded by northern wars and the rapacity of southern pirates, now face an influx of upstart merchants who bring change to a complex society.

The Vestrit family's only hope of renewed prosperity is the Vivacia, a liveship they have nurtured for three generations. Now, as old Captain Vestrit lies dying in Bingtown, the Vivacia cuts home

Excerpt. © Reprinted by permission. All rights reserved.

Althea longed for a fresh-water bath. As she toiled up the companionway to the deck, every muscle in her body ached, and her head pounded from the thick air of the aft hold. At least her task was done. She'd go to her stateroom, wash with a wet towel, change her clothes and perhaps even nap for a bit. And then she'd go to confront Kyle. She'd put it off long enough, and the longer she waited, the more uncomfortable she became. She'd get it over with and then damn well live with whatever it brought down on her.

"Mistress Althea." She had no more than gained the deck before Mild confronted her. "Cap'n requires you." The ship's boy grinned at her, half-apologetic, half-relishing being the bearer of such tidings.

"Very well, Mild," she said quietly. Very well, her thoughts echoed to herself. No wash, no clean clothes and no nap before the confrontation. Very well. She took a moment to smooth her hair back from her face and to tuck her blouse back into her trousers. Prior to her task, they had been her cleanest work clothes. Now the coarse cotton of the blouse stuck to her back and neck with her own sweat, while the trousers were smudged with oakum and tar from working in the close quarters of the hold. She knew her face was dirty, too. Well. She hoped Kyle would enjoy his advantage. She stooped down as if to re-fasten her shoe, but instead placed her hand flat on the wood of the deck. For an instant she closed her eyes and let the strength of the Vivacia flow through her palm. "Oh, ship," she whispered as softly as if she prayed. "Help me stand up to him." Then she stood, her resolve firm once more.

As she crossed the twilit deck to the captain's quarters, not an eye would meet hers. Every hand was suddenly very busy or simply looking off in another direction. She refused to glance back to see if they watched after her. Instead she kept her shoulders squared and her head up as she marched to her doom.

She rapped sharply at the door of the captain's quarters and waited for his gruff reply. When it came she entered, and then stood still, letting her eyes adjust to the yellow lantern light. In that instant, she felt a sudden wash of homesickness. The intense longing was not for any shoreside house, but rather for this room as it once had been. Memories dizzied her. Her father's oilskins had hung on that hook, and the smell of his favorite rum had flavored the air. Her own hammock he had rigged in that corner when he had first allowed her to start living aboard the Vivacia, that he might better watch over her. She knew a moment of anger as her eyes took in Kyle's clutter overlaying the familiar hominess of these quarters. A nail in his boot had left a pattern of scars across the polished floorboards. Ephron Vestrit had never left charts out, and would never have tolerated the soiled shirt flung across the chair back. He did not approve of an untidy deck anywhere on his ship, and that included his own quarters. His son-in-law Kyle apparently did not share those values.

Althea pointedly stepped over a discarded pair of trousers to stand before the captain at his table. Kyle let her stand there for a few moments while he continued to peruse some notation on the chart. A notation in her father's own precise hand, Althea noticed, and took strength from that even as her anger burned at the thought that he had access to the family's charts. A Trader family's charts were among their most guarded possessions. How else could one safeguard one's swiftest routes through the Inside Passage, and one's trading ports in lesser-known villages? Still, her father had entrusted these charts to Kyle; it was not up to her to question his decision.

Kyle continued to ignore her, but she refused to rise to his bait. She stood silent and patient, but did not let his apparent disinterest fluster her. After a time he lifted his eyes to regard her. Their blueness was as unlike her father's steady black eyes as his unruly blond hair was unlike her father's smooth black queue. Once more she wondered with distaste what had ever possessed her older sister to desire such a man. His Chalcedean blood showed in his ways as much as in his body. She tried to keep her disdain from showing on her face, but her control was wearing thin. She'd been too long at sea with this man.

This last voyage had been interminable. Kyle had muddled what should have been a simple two-month turnaround trip along Chalced's coast into a five-month trading trek full of unnecessary stops and marginally profitable trade runs. She was convinced all of it was an effort on his part to show her father what a sly trader he could be. For herself, she had not been impressed. At Tusk he had stopped and taken on pickled sea-duck eggs, always an uncertain cargo, and barely made dock in Brigtown in time to sell them off before they went rotten. In Brigtown, he'd taken on bales of cotton, not just enough to fill the empty space in the holds but enough to make a partial deck load as well. Althea had had to bite her tongue and watch her crew take their chances as they scrambled over and around the heavy bales, and then they'd had a late gale that had soaked and most likely ruined the portion of the load on deck. She hadn't even asked him what the profit had been, if any, when he'd stopped to auction it off in Dursay. Dursay had been their last port. The wine casks had yet again been shifted about to allow for a whim cargo. Now, in addition to the wines and brandies that had comprised their original cargo, the hold was stuffed with crates of comfer nuts. Kyle had held forth endlessly on the good price they'd bring, both for the fragrant oil from their kernels for soap and the lovely yellow dye that could be made from their husks. Althea thought that if he crowed once more about the extra profit this would wring from the voyage, she'd throttle him. But self-congratulation was not in the gaze he turned on her. It was cold as seawater, lit with tiny glints of anger.

He neither smiled nor bid her be seated. Instead he simply demanded. "What were you doing in the aft hold?"

Someone had run to the captain and tattled. She kept her voice steady. "I re-stowed the cargo."

"You did."

It was a statement, almost an accusation. But it was not a question, so she did not need to make any answer. Instead, she stood very straight under that piercing gaze. She knew he expected her to babble out explanations and excuses, as Keffria would have. But she was not her sister, nor his wife. He suddenly slammed his palm down on the table before him, and though the sudden impact made her flinch, she still did not speak. She watched him waiting for her to say something, and then felt an odd sense of victory when his temper snapped.

"Did you presume to tell the men to change how that cargo was stowed?"

She spoke very softly, very calmly. "No. I did not. I did the work myself. My father has taught me that aboard a ship, one must see what needs doing, and do it. That is what I have done. I arranged the casks as father would have had them done, were he here. Those casks are now as every shipment of wine has been stowed since I was ten years old, bung up and bilge free, fore and aft, ends wedged off in the wings. They are secure, and if they have not already been spoiled by jostling, they will be marketable when we get to Bingtown."

His cheeks grew pink. Althea wondered how Keffria could stand a man whose cheeks turned pink when he was angry. She braced herself. When Kyle spoke, his voice was not raised, but the longing to shout the words was clear in his clipped accent.

"Your father is not here, Althea. That is precisely the point. I am the master of this vessel, and I gave commands as to how I wanted that cargo stowed. Yet again you have gone behind my back and countermanded those orders. I can't have this interference between me and my crew. You sow discord."

She spoke quietly. "I acted on my own, by myself. I gave the crew no orders at all, nor did I even speak of what I intended to do. I have done nothing to come between you and the crew." She clamped her jaws shut before she could say more. She would not tell him that what stood between him and his crew was his own lack of expertise. The sailors who would have gone to their deaths willingly for her father now spoke openly in the forecastle of finding another vessel when next they shipped out. Kyle was in danger of destroying the hand-picked crew that her father had spent the last decade assembling.

Kyle looked furious that she would contradict him. "It is enough that you went against my orders. That is all it takes to challenge my authority. Your bad example on this ship makes the crew restless. Then I am forced to clamp down the discipline. You should be ashamed for what you bring down on them. But no. You don't care one whit for that. ...