Myth-ion Improbable takes place after Myth-Directions and before Hit or Myth, being reprinted together in Meisha Merlin’s Myth Adventures Two, coming in February 2002.
Skeeve is feeling rather restless and suddenly remembers the treasure map he bought on his last adventure. Knowing Aahz’s lust for money, he shows him the map. Quicker than a Deveel at the Bazaar of Deva can take your possessions, they were off to find the Golden Cow!
There were a few problems, aren’t there always. Tanda decides that she is in on the hunt; for a share, of course. Since Aahz is not too up on vortexes, just dimensions, they have to visit a Shifter at the Bazaar for directions—he/she/it gets a 5% cut of the treasure for each time they have to visit him/her/it. (Want to guess how many times our heroes are led astray?)
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EDITORIAL REVIEW:
Myth-ion Improbable takes place after Myth-Directions and before Hit or Myth, being reprinted together in Meisha Merlin’s Myth Adventures Two, coming in February 2002.
Skeeve is feeling rather restless and suddenly remembers the treasure map he bought on his last adventure. Knowing Aahz’s lust for money, he shows him the map. Quicker than a Deveel at the Bazaar of Deva can take your possessions, they were off to find the Golden Cow!
There were a few problems, aren’t there always. Tanda decides that she is in on the hunt; for a share, of course. Since Aahz is not too up on vortexes, just dimensions, they have to visit a Shifter at the Bazaar for directions—he/she/it gets a 5% cut of the treasure for each time they have to visit him/her/it. (Want to guess how many times our heroes are led astray?)